|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 13:39:00 -
[1] - Quote
i cant remember last time i got killed by a FG how do you get killed by FG? you AFK?
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 13:48:00 -
[2] - Quote
Knight Soiaire wrote:Marcos Vega wrote:Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
Have you even used a forge gun? There's a giant blue glow at the end and no zoom. It took lots of practice to get good with a forge. The only really easy kills are when I'm above a player and they have no where to hide and didn't know that I was above them. Lol. 2.5m radius. You dont even have to hit them.
its not the same ammount of damage as a direct hit
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 13:56:00 -
[3] - Quote
i also want a nerf for scout dropsuits, reduce their movement speed and give them less PG , they are too fast and they always escape |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 13:58:00 -
[4] - Quote
Knight Soiaire wrote:THE TRAINSPOTTER wrote:Knight Soiaire wrote:Marcos Vega wrote:Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
Have you even used a forge gun? There's a giant blue glow at the end and no zoom. It took lots of practice to get good with a forge. The only really easy kills are when I'm above a player and they have no where to hide and didn't know that I was above them. Lol. 2.5m radius. You dont even have to hit them. its not the same ammount of damage as a direct hit Yes. But the splash does more damage than an Ishukone Sniper Rifle.
i dont know aboot that but you have a scope for the sniper , you choose where to shoot and from far than FG
you reaching for straws
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 13:59:00 -
[5] - Quote
Kasote Denzara wrote:I haven't killed someone with FG splash in a long, long time. well someone did the OP and he decided to make a thread aboot it
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 14:02:00 -
[6] - Quote
Knight Soiaire wrote:THE TRAINSPOTTER wrote:
i dont know aboot that but you have a scope for the sniper , you choose what body part to shoot and from far than FG
you reaching for straws
The fact the FG doesn't have a Scope doesn't at all hinder its effectivness Vs Infantry. When its got incredible accuracy, near instant projectile speed, and a 2.5m radius with more damage than a Proto Sniper, the last thing you need is a scope.
do you make the difference between things?
or do you belive everything has to be the same with same function?
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 14:15:00 -
[7] - Quote
Lorhak Gannarsein wrote:THE TRAINSPOTTER wrote:Knight Soiaire wrote:THE TRAINSPOTTER wrote:
i dont know aboot that but you have a scope for the sniper , you choose what body part to shoot and from far than FG
you reaching for straws
The fact the FG doesn't have a Scope doesn't at all hinder its effectivness Vs Infantry. When its got incredible accuracy, near instant projectile speed, and a 2.5m radius with more damage than a Proto Sniper, the last thing you need is a scope. do you make the difference between things? or do you belive everything has to be the same with same function? Are you a troll? Or just dense? Inside 300m, forge on rooftops beats EVERYTHING. Now, it makes sense if they smash you with direct damage. It is designed to beat on tanks, after all. But the splash is stupid effective. Because I'm a scrub, I don't bother going for direct damage with a forge (can't be bothered putting in the hours of practice). I just get my DAU-2A with one damage mod and troll everything. I can cover an objective more effectively than a sniper. I can smash up tanks as efficiently as a pair of swarms. Now, when you're on the flats it's a different story; a forge gunner who tears it up on the flats is a terrifying beast, and truly deserves his kills. It's challenging to get direct damage kills. As I've already said in the thread, I think Forge Gun is fine. It's rooftops what need nerfing. It'd get rid of those annoying snipers, too. nerfing roof tops?
LMFAHAHAHAO
u fo real?
|
|
|
|